City: Teg Castle

Teg Castle

Teg Castle
Example Sylvin architecture.
StateSylvan
ProvenceMagan Kingdom
Sub ProvenceHollowbeech Dutchy
RegionTststogàiē Shrublands
Founded1265
Community LeaderLord Erist Furlong
Area22 km2 (8 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1402 m (4599 ft)
Average Yearly Precipitation183 cm/y (72 in/y)
Population5242
Population Density238 people per km2 (655 people per mi2)
Town AuraWild Magic
Naming
Native nameTeg Castle
Pronunciation/teg/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Teg Castle (/teg/ [Translation Unavailable]) is a subtropical City located in Hollowbeech Dutchy, Magan Kingdom, within the Sylvan.

The name Teg Castle is derived from the Sylvin language, as Teg Castle was founded by Zeshêrê Rowbotham, who was culturaly Sylvin.

Climate

Teg Castle has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 12°C (53°F). Teg Castle receives an average of 183 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the spring. Teg Castle covers an area of nearly 22 km2 (8 mi2), and an average elevation of 1402 m (4599 ft) above sea level.

Overview

Teg Castle was founded durring the late 14th century in winter of the year 1265, by Zeshêrê Rowbotham. The establishment of Teg Castle was somewhat plagued by a lack of willing colonists, leading to Zeshêrê Rowbotham electing to pay people to resettle in Teg Castle.

Teg Castle was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Teg Castle is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Teg Castle is buildings are arranged arrounded highly ordered system of narrow packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Teg Castle's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Even the most brief look arround Teg Castle has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Teg Castle, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Teg Castle possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Teg Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Teg Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Teg Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Teg Castle's parks.

Teg Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Teg Castle.

Teg Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Teg Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Teg Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Teg Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Teg Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Teg Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Teg Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Teg Castle's public wards, blessings, and other arcane systems.

Teg Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Teg Castle's grid is powered by a direct leyline tap.

Teg Castle's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Teg Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Teg Castle's natural decorations nor waterways.

Teg Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Teg Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Teg Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Teg Castle's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Teg Castle it is impossible to directly or indirectly lie.

The Weasel near Teg Castle are known to be more aggressive than normal.

Teg Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Abjuration energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 15
  • Farm Laborer: 34
  • Hunters: 16
  • Milk Maids: 14
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 12
    • Farmland: 21334 m2
    • Cattle and Similar Creatures: 1310
    • Poultry: 15726
    • Swine: 1048
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 524

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 19
  • Carpenters: 15
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 33
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 10
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 5
  • Soap and Tallow Workers: 17
  • Tailors: 31
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 6
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 13
  • Chandlers: 12
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 15
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 20
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 7
  • Woodsellers: 5

Service workers

  • Bakers: 32
  • Barbers: 28
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 12
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 16
  • Healers: 12
  • Housekeepers: 14
  • Housemaids: 26
  • House Stewards: 13
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 19
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 20
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 10
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 15
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 32
  • Monks, Monastic: 15
  • Monks, Civic: 16
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 20
  • Rangers: 6
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 2
  • Storytellers: 22
  • Military Officers: 16

Cottage Industries

  • Brewers: 16
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 19
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 37
  • Spinners: 15
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 20
  • Writers: 16

Produce Industries

  • Butter Churners: 16
  • Canners: 15
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 11

1894 of Teg Castle's population work within a Foundational Occupation.

2929 of Teg Castle's population do not work in a formal occupation, but do contribute to the local economy. 419 (8%) are noncontributers.

Points of Interest

Teg Castle has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Teg Castle is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Teg Castle's local festivals commemorates this miracle.

History